![]() NGU Idle had lots of systems, building upon and supplanting each other. In the meantime I will unlock endlessly more of those weak, expensive, unrewarding, unfun researches to ignore though.Īnd that's the game. Once my production of the resources increased by five orders of magnitude I'll come back to them. I -really- don't look forward to spending an hour for a single level of a 5% boost, not to mention 500+ hours for all 50 levels. Upgrades that just aren't fun.Įach with 50 levels and each level requiring a notable chunk of time. Quickly there are a lot of upgrades that aren't worthwhile though. Research starts out rewarding, and there are a couple of good techs here and there later as well. Not the most engaging mechanic however and requires much more busywork than the Pit. ![]() ![]() Good bonuses and if you removed the BDSM point requirements those are good production goals to strife for. Not much to it but what is there is good. It feels nice to dump the same resources again after you greatly upgraded your factory and got an order of magnitude or two of additional production on that resource. Very slow to gather, also level scaled, random results and options with generally low bonuses. Not very rewarding to have your entire factory work for 6 hours to gain a couple of 2% boost to a single thing, or run your factory for a day for one of the costs for a single relic upgrade(+ still having to gather the other resources). BDSM points/work orders are just a "level scaled" waiting game and time-gate. I do think however that the various systems don't -feel- very rewarding. Personally I don't mind having to rebuild the island, I like fiddling with it. that and how long ti takes to get anyway, or build enough resources to progress. and its just getting to the point I don't feel its worth playing.Īll the game seems to be focused pm is research, and getting the needed juices to unlock more research and factories. It constantly needs attention for you to progress, only for you to having to scrap everything and start a fresh again. I just feel this is a poorly balanced game. And research those tiers and new think juice to progress. Then when you feel you are at a decent spot, more research, which then pushes you back again because you need to add new factories to keep up things. constantly have to scrap everything and start from fresh, because upgrades have a direct effect on gaining surplus. But even then, I find parts of the game too long to complete. I admit I have cheated and used cheat engine to speed the game up a bit. I feel the overwhelming amount of research and and really slow trickle of items, doesn't make this very fun at all. Tooltips were condensed on the Factory map, and appears further away from the mouse.I have to sadly agree with the OP, the game isn't fun at all. When you load the game you will now start on the Building Count + Gain/loss mode Research upgrade pods now show the Think Juice they cost on the sides ![]() Relics menu refreshes the left side materials panel every 0.5s now Changed to give 1% efficiency for 10 levels. ISOPOD info now properly refreshes when you select a new floor. Resolution panel shows on main menu to help those who start with game window resolution issues You can now Shift + click blueprints to name them He released the patch notes on Discord, they include some balance changes and additional tiles on tutorial island. There was nothing in the news where you normally find info on updates. Автор сообщения: ASHarwoodI don't see any build notes.
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